Katharsis: The Time of the Beast
It’s purge time baby!
Let’s start with the good. I like the physical design of the room. It implements a concept that I’ve seen only a few times in Spain, and never anywhere else in the world. The location feels realistic, and many of the puzzles perfectly fit into it.
On the other hand, something about the flow of the game felt a bit off. Some of the reasoning behind the progression of some of the plot felt slightly random, or at least not fully tight, creating a few confused moments. The main issue though, was communication. The communication methods where the game master who was not great, and combining that with the language barrier, meant that in multiple situations we we’re not sure how to proceed, and the attempts to communicate with the game master about it mostly led to frustration.
Those two aspects combined, with an addition of puzzles that ranged between great to confusing, led to a experience that I think that each one of us saw in a different way, and ranked differently. Thank God Heiner is the one who needs to do the rankings in these reviews!