Tai Sui
- ⭐️ 10/10
- 🌡 Easy
- ⏳ 90 Minutes
- 👥 6 – 10 Person
TAI SUI is a fairly new game in Chongqing and one of the biggest positive surprises of our entire China trip, honestly one of the absolute highlights among the 57 rooms we played across the country. We only had a single day in Chongqing and managed to play five rooms, and TAI SUI was clearly my personal favorite.
The game only opened in July 2026 and is so far the only title from RE.CREATURE. The designer is no newcomer to the scene, though, having already made a name for himself with THE LIVING IMMORTAL by DRAGON GALLERY. What’s especially impressive is that the build time was just seven months. Given the size of the game, around 1,500 square meters, along with the incredible level of detail and the high quality of the set, that’s remarkably fast. TAI SUI is designed for large groups of six to ten players, which alone gives it a very different kind of experience.
TAI SUI is set in the isolated village of Taisui, where generations of inbreeding have left the villagers with strange illnesses and increasing disfigurement. The village’s folklore ties back to the legend of Nüwa, who once created humanity: anyone who performs enough good deeds earns the right to take part in their own “creation ritual.” In reality, that means abusing a young girl named Earthworm and turning her into a tool to keep the village’s bloodline going.
As players, you take on the role of villagers and meet Earthworm, who asks for your help: 1011 good deeds are meant to earn her freedom. Along the way, through various puzzles and scenes, you experience what she’s been through, being secretly watched, punished for stealing food, left hungry, humiliated. Her greatest wish is to turn into a butterfly and finally be free. But as we all know, earthworms never become butterflies. In the end, TAI SUI tells a tragic fairy tale with no happy ending.
The area is huge, and with its open, almost open-world-like layout, it leaves plenty of room for large-scale set pieces and the medium and large-scale mechanics I mentioned earlier, which you tend to find quite often in Chinese escape games. A particular standout for me was a scene in a tailor’s shop, where set design, sound, lighting, and the actors’ performance all came together perfectly, and it’s honestly worth pausing here to give the cast the credit they deserve: their performance, timing, and acrobatics kept surprising us and leaving us in awe throughout, and the costumes and makeup work deserve real credit too, adding a whole extra layer of immersion to every scene they were in.
The finale was also incredibly emotional and genuinely gave me chills, this is where the game pulls out all the stops. Among other things, there’s an imposing, wide structure that normally shifts the players’ perspective entirely. Even though we unfortunately didn’t get to experience that particular moment, just seeing it was impressive enough on its own.
There was also plenty of room for chase sequences, which worked really well even in dim lighting, without ever having to worry about running into something. And the game clearly doesn’t need to hide its great set in darkness to work: at the end, we even got a walkthrough with the lights on, and it was genuinely a feast for the eyes to see how lovingly and richly everything was decorated.
Practical tip: Two translators are recommended for this game, since the group often splits up and you might also get sent off on a solo mission.



