Geostorm / Mission 2039
Deep in the Antarctic lies a rundown research station. Where the original researchers are, who knows. What remains is the Exitus Evil Corporation AI, it’s intent on eliminating humanity. We need to stop it before we become its victims, or freeze to death.
This room starts in Limbus style, starting with a sealed door in the steam punk styled HQ. A wisp of frosty air escapes as the doors opens and we’re stuffed into a frozen room. From here we pile into the research lab crammed full of equipment, and one ominous video camera watching us. The thematic decoration saturates the room, providing a visually pleasing experience.
Plus the giant… “What?”
In the second part, there’s a… “What!?”
Fine, it’s rather loud at one point, requiring a chain of communication to disable the… “WHAT?!!”
Yeah, no, I won’t reveal that bit.
Built for up to five players, I think our team of 4 was already at the upper limit. The count of people helped us work through many puzzles in parallel. Themed nicely, the challenges were built into the environment, though not always strictly correct — thematically, that is. I’d say the puzzles are hard. Though many parts are straightforward, it definitely required some mental juggling of details and keen observational skills. A lot of classics are mixed in with novel puzzles.
I felt the game to be hectic; I’m unsure if that was an intentional ambience. The puzzle selection is okay, but not as memorable as the room’s aesthetics. A decent play for a cooperative experienced team.