Nautilus: l’expédition Aronnax
As a child I was an avid reader and I have read a great deal of Jules Verne’s books including the most known titles, one of which provides the background for the story of this game. My eyes were therefore delighted when they found a beautiful collection of his books in the lobby.
From the beginning of the game, it is clear that the story plays a prominent role. This is a double-edged sword. Many players would be overwhelmed by the large amount of text and audio. I think I was the only player who read the long texts and even I could not possibly read everything, otherwise I would have missed half of what was going on. Furthermore, the audio was done in a certain way, intended to be realistic, but with an important downside, namely making it easy to miss many parts of it.
That being said, I think that respectfully paying homage to such a great piece of universal literature requires an in-depth narrative and certainly this room excels in it. I just wish they had implemented several things differently to fully enjoy this aspect and to have everyone more involved.
This room excels also in its set design. From the very start I was positively surprised and having played a few submarine themed rooms, this might be the best of them all. Additionally, it included several great mechanisms , which I thoroughly enjoyed.
To top it all the room had a great deal of more or less complex riddles and tasks, which will be the delight of those seeking a challenge.
Certainly one of the highlights of our trip in Paris, I can only recommend to give it a go.