A midnight tour of the infamous Alcatraz prison sounds delightful. At least, until the lights go out and the doors are locked. It’s best we get out before that screaming gets closer.
Thrust behind a large door, we begin in a tiny, dark room. With a bit of fumbling about, we break into the game proper. It’s an old prison ward with a delightfully dark atmosphere.
This is one of those rooms that exemplifies the proper design of emptiness. There’s no reason they would overload the prison ward with items. Quite the contrary, we’d expect hallways clear of clutter. Alcatraz captures an isolating ambience: cold tones and worn walls choreographed with haunting sounds.
A variety of puzzles stood between us and escape. With a thematic focus, most props felt as though they belong there. They blended into the environment, creating a wholistic feel to the experiment. Though a tad much searching tripped us up at times.
Our friendly host provided a welcoming experience. Their enthusiasm and high quality of work showed a passion for their room. Alcatraz uses the limited space exceptionally well. It feels larger than it is.
It’s definitely worth getting locked up.