The Krevokar Programme
In a world-renowned scientific institution, the danger of a zombie apocalypse must be averted. Our mission here – together with our avatar “Agent Matt” is to identify the infected and save the world!
The furnishings are minimalist, but the uninviting, sterile white walls are quite suitable for a laboratory with end-time character. The puzzles are mostly about searching for keys and clues to find combinations for different types of locks. They were thematic, coherent, and largely linear. There are a few Jumpscares and also, as expected for a horror room with live performance, encounters with infected people, but, as you can imagine, it is not so easy to capture a really scary atmosphere in a live video escape game. I think, that playing Krevokar on location is something completely different.