Manifesto
- ⭐️ 9.3/10
- 🌡 Medium
- ⏳ Minutes
- 👥 3 – 6 Person
When you play one room after the other and particularly if you have not done the booking yourself, it happens that you go into a room without knowing what it is about, even more when the title is not connected to a movie or to a generic topic overexploited in the escape room industry. If you asked your playmate Heiner, he would just shrug his shoulders, as he would also be most of the times unaware of the topic, which is completely understandable as he regularly books more than 40 rooms in a single month.
When we arrived at the door, we were received in quite a strange and unexpected manner and I was really scratching my head not knowing what to expect. The beginning conveys the impression of a funny game, but this impression does not last, as the game quickly turns into a darker mood.
The ambiance is well-achieved, even though most of the spaces with a notable exception are rather classic in its nature. The riddles are correct and to be honest are mainly an excuse to progress through the narrative and are equally classic.
So, what does make this room stand out? Well, mainly the narrative, the whole story is very original. It is not only set in an unusual (geographically speaking) place, which happens to be by chance personally close, but also the characters and everything which is told is very different from the classical cursed house scenario.
While it has moments that can be considered scary, this is not the main component of the acting, which is also one of the strong points of the room. Cinematics as we know from the escape rooms in Athens, but also a few nice unexpected acting moments, which I really enjoyed.
We had also a special treat after the end of the game and as we were discussing the game we had our little private magic act, which was really fun.
Overall, a story driven game that is more psychological thriller than horror and provides a different game well worth playing.