After a small amount of psychological profiling, our team was given our roles within this experience. Every player is given their own Hex Box, a tool or clue that is for them-alone to solve – if they don’t, even if you escape you do not “survive”. I was thrilled and […]
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I created Daylight Robbery, a frantic, non-linear, grab-as-much-loot-as-you-can, TERPECA-nominated Escape Room. I have watched 1000s of escape roomers leave my game breathless and overwhelmed, but I have never experienced this myself. I have now played Undercooked, and I totally get that feeling I have seen of “where do we even […]
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It’s okay to talk about your failures in escape rooms, as long as you learn from your mistakes. We were thrown into 2035 and we had committed a crime in the Metaverse. With the prison system overflowing with metacriminals, the government had launched a project called R.E.S.E.T. (Rehabilitation, Education, and […]
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Sometimes, the less you know and less you expect of the game, the greater the enjoyment. Hype can diminish your expected enjoyment of some games, I went into this game knowing absolutely nothing. On arrival, we sat down for our pre-game briefing, and I was told I had passed an […]
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