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Mark Thompson

The Hex Room

After a small amount of psychological profiling, our team was given our roles within this experience. Every player is given their own Hex Box, a tool or clue that is for them-alone to solve – if they don’t, even if you escape you do not “survive”. I was thrilled and […]

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Undercooked

Undercooked by Omescape in Sunnyvale, CA, USA

I created Daylight Robbery, a frantic, non-linear, grab-as-much-loot-as-you-can, TERPECA-nominated Escape Room. I have watched 1000s of escape roomers leave my game breathless and overwhelmed, but I have never experienced this myself. I have now played Undercooked, and I totally get that feeling I have seen of “where do we even […]

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Project R.E.S.E.T.

PROJECT R.E.S.E.T. by Immersia Escape Games in Boisbriand, QC, Canada

It’s okay to talk about your failures in escape rooms, as long as you learn from your mistakes. We were thrown into 2035 and we had committed a crime in the Metaverse. With the prison system overflowing with metacriminals, the government had launched a project called R.E.S.E.T. (Rehabilitation, Education, and […]

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Han’s Revenge

Han's Revenge by De Gouden Kooi in Mechelen, Belgium

Sometimes, the less you know and less you expect of the game, the greater the enjoyment. Hype can diminish your expected enjoyment of some games, I went into this game knowing absolutely nothing. On arrival, we sat down for our pre-game briefing, and I was told I had passed an […]

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